You've got a few years to cling in there regarding support but it looks like Autodesk are sending you 3DS Max / Maya's way. Unless of course you fancy giving Blender (free) a twirl or the countless other products out there.
http://www.autodesk.com/products/autodesk-softimage/overview
Showing posts with label 3ds max. Show all posts
Showing posts with label 3ds max. Show all posts
Tuesday, 4 March 2014
Wednesday, 5 February 2014
V-Ray 3.0 For 3ds Max by Chaos Group
The team at Chaos have made significant optimisations to the ray tracing core which has now enabled up to 5x performance increase for Brute Force CI, Progressive Path Tracing, Reflections and Refractions.
Artists will find that V-Ray 3.0 offers improved Subsurface Scattering (SSS) including options for object-based and ray traced illumination, faster hair rendering speeds (up to 15x), view-dependent tessellation that automatically smoothes hair curves, and a dedicated Skin Shader with layered reflections. Now with UDIM and UVTILE support, it’s even easier to move MARI and Autodesk® Mudbox® assets into V-Ray.
In addition, V-Ray 3.0 offers a number of additional workflow shortcuts, technical advances and support for open sources technologies, these include:
Render Mask – Users can define render regions using an object selection or image mask
Reflection/ Refraction Trace Sets – Provides more direct control in choosing whether reflections and refractions are visible in objects
Max Ray Intensity – Will easily fix artifacts from over-bright sources
Probabilistic Lights – Increases the speed of scenes with a high number of lights
V-Ray RT GPU – Improved with support for Render Elements
V-Ray Frame Buffer – Improved with added color correction controls
Open Source Technologies
Alembic integration with support for hair and particles
Deep Data output support including OpenEXR 2.0
Ptex object-space vector displacement support
Open Shading Language (OSL) support for programmable shaders
OpenColorIO support for advanced color management
Artists will find that V-Ray 3.0 offers improved Subsurface Scattering (SSS) including options for object-based and ray traced illumination, faster hair rendering speeds (up to 15x), view-dependent tessellation that automatically smoothes hair curves, and a dedicated Skin Shader with layered reflections. Now with UDIM and UVTILE support, it’s even easier to move MARI and Autodesk® Mudbox® assets into V-Ray.
In addition, V-Ray 3.0 offers a number of additional workflow shortcuts, technical advances and support for open sources technologies, these include:
Render Mask – Users can define render regions using an object selection or image mask
Reflection/ Refraction Trace Sets – Provides more direct control in choosing whether reflections and refractions are visible in objects
Max Ray Intensity – Will easily fix artifacts from over-bright sources
Probabilistic Lights – Increases the speed of scenes with a high number of lights
V-Ray RT GPU – Improved with support for Render Elements
V-Ray Frame Buffer – Improved with added color correction controls
Open Source Technologies
Alembic integration with support for hair and particles
Deep Data output support including OpenEXR 2.0
Ptex object-space vector displacement support
Open Shading Language (OSL) support for programmable shaders
OpenColorIO support for advanced color management
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