Going to do some digging but it really doesn't look like there are many good options for temporary data sims whilst out in Turkey.
I'll post my findings here as I'm off to Antalya in the Summer (Typically go to Bodrum so this will be a nice change).
Turkcell - Not ideal as a pay and go service as it's pay-as-you-go.
http://www.turkcell.com.tr/en/aboutus/visiting-turkey/tourist-tariff
EE - Europass does not cover Turkey.
On a side note this can't be good for business between the EU and Turkey with such data / call rates.
According to this link, http://www.prepaidsimmax.com/turkey-prepaid-sim-card/ it might be best to try and get a Turkcell nano sim and then load the prepaid sim with 4GB / 8GB of data (depending on how much you want to spend and how good your hotel WIFI is). The issue is getting the sim. Seems near impossible to get them abroad without knowing someone out there.
"Tablets and 3G modems do not require registration" Seems to be a key point here for reusablity if you go back.
Showing posts with label sim. Show all posts
Showing posts with label sim. Show all posts
Monday, 7 April 2014
Thursday, 20 March 2014
Ovivo has shut up shop. Alternatives?
Looks like http://www.ovivomobile.com/ overstretched themselves with one off payment free services and the promise of continuing them. It was never going to be sustainable without good marketing revenue coming in and they probably outgrew that as they were popular on places like HotUKDeals.
Make sure to go get you PAC if you want to keep your number!
Alternatives.
If your looking for a new phone with contract then check out TopCashback and Quidco as they tend to have good cash-back offers (not guarantied but i've usually not had any issues, just long waits). I got my S4 on release with £150 cash back and a 12 month contract (£50pm) from Quidco last year and i'm ready for the S5 if I decide to go that way this year. It cost about the same as buying the phone outright at the time so essentially a free contract!
If you don't need a phone and want good sim only contracts then I recommend Tesco mobile (earn double club card points on your bills if thats still the same) as they have good 1 month contract prices and the best customer care i've dealt with. (Runs on the O2 network.
Virgin Mobile are also cheap but their customer service is pants. Runs on the TMobile / EE network.
If I want a 4G sim only tariff then I think i'm likely to go with Tesco mobile at the end of April. Let me know your thoughts in the comments section below.
Make sure to go get you PAC if you want to keep your number!
Alternatives.
If your looking for a new phone with contract then check out TopCashback and Quidco as they tend to have good cash-back offers (not guarantied but i've usually not had any issues, just long waits). I got my S4 on release with £150 cash back and a 12 month contract (£50pm) from Quidco last year and i'm ready for the S5 if I decide to go that way this year. It cost about the same as buying the phone outright at the time so essentially a free contract!
If you don't need a phone and want good sim only contracts then I recommend Tesco mobile (earn double club card points on your bills if thats still the same) as they have good 1 month contract prices and the best customer care i've dealt with. (Runs on the O2 network.
Virgin Mobile are also cheap but their customer service is pants. Runs on the TMobile / EE network.
If I want a 4G sim only tariff then I think i'm likely to go with Tesco mobile at the end of April. Let me know your thoughts in the comments section below.
Wednesday, 12 March 2014
Vodafone Germany starts rolling out SIM card based encryption
The interesting bits:
A report from The Hacker News has detailed Vodafone's plans for securing customers' data communication using a SIM card based solution which previously was possible using separate smart cards or tokens. The company has developed this solution in collaboration with its security partner Giesecke & Devrient (G&D).
The solution which will utilize a PIN and a digital signature will be used to encrypt the data at sender's end and decrypt at the receiver's ends using the SIM. Data such as emails, documents, VPN connections and other forms of data communication will be secured using it. Currently, the Secure SIM solution uses S/MIME encryption but the company expects to use PGP in the future as the system becomes mature.
Vodafone expects to launch similar encryption solution for voice calls using a Secure Call app, which the company hopes to launch on all major smartphone platforms such as Android, iOS and Windows Phone.
http://www.neowin.net/news/vodafone-germany-starts-rolling-out-sim-card-based-encryption
A report from The Hacker News has detailed Vodafone's plans for securing customers' data communication using a SIM card based solution which previously was possible using separate smart cards or tokens. The company has developed this solution in collaboration with its security partner Giesecke & Devrient (G&D).
The solution which will utilize a PIN and a digital signature will be used to encrypt the data at sender's end and decrypt at the receiver's ends using the SIM. Data such as emails, documents, VPN connections and other forms of data communication will be secured using it. Currently, the Secure SIM solution uses S/MIME encryption but the company expects to use PGP in the future as the system becomes mature.
Vodafone expects to launch similar encryption solution for voice calls using a Secure Call app, which the company hopes to launch on all major smartphone platforms such as Android, iOS and Windows Phone.
http://www.neowin.net/news/vodafone-germany-starts-rolling-out-sim-card-based-encryption
Sunday, 23 February 2014
Dual sim & Facebook messenger coming to Windows Phone 8.1
Exciting times! This could be perfect as I hate carrying two phones and this looks clean and simple.
Unless Samsung or HTC do something very interesting with the new Android phones I think I'll be switching over for Windows Phone 8.1.
Next up is Facebook messenger. The platform already has a Facebook app and Whatsapp so like with all the other ecosystems wondering what's next for this dual WhatsApp/Facebook messenger world, we'll have to wait.
Tuesday, 10 September 2013
NFC mobile payments – fixing the big issues
I wish they would hurry up and sort this out. I want to ditch all my cards and just carry one device!
http://www.mobilenewscwp.co.uk/2013/05/20/nfc-mobile-payments-fixing-the-big-issues/
http://www.mobilenewscwp.co.uk/2013/05/20/nfc-mobile-payments-fixing-the-big-issues/
Monday, 22 April 2013
SimCity Update 2.0 Release
What’s New
• Mayors Mansion: Mayors will now drive their fancy cars to work. Mayors will take their helicopter, limo, or sports car if the modules are present.
• HUD: Now color-corrects when in a colorblind mode.
• Data map: Data maps show the filtered color when a color filter is enabled (unless in a colorblind mode)
Fixes and Updates
• Cities not Processing: Mitigates some of the issues that were causing cities not to process. We are continuing to work on and improve this issue.
• Region Filters: Now sorts regions with available cities to the top
• Invitations: Invitations to join a region should be sent and received more quickly.
• Tourism: Fixes for unexplained fluctuation of tourists. Tourists more smartly counted on transit.
- Cruise ships are now more effective at bringing medium and high wealth tourists in coastal cities.
- New tourists will now decide to come into a city once leaving tourists reach train stations, bus depots, or cruise ship docs instead of waiting for those tourists to go out to the region first.
- This change will reduce the downtime of tourist buildings.
• Casinos: Casinos tuned so that Gambling will be a more profitable specialty. Players can bulldoze and replace existing casinos to see effects of tuning.
- The larger casinos now invite more tourists into the city which helps keep them full.
- Note that existing casinos will need to be replaced to take advantage of this change.
• More Casinos: Raised module limit on Sci-Fi and Sleek Casinos to 6 modules.
• Region Play: Cash gifts can now be received in a bankrupt city.
• Education: Fixed school buses getting stuck at the high school. Existing Schools will fix themselves.
• Education: Fixed school buses picking up students at neighboring cities that didn’t have school bus stops.
• Education: Fix to more accurately track regional student population.
• Education: Fix where kids leaving the school bus stop would teleport to the nearest pedestrian path instead of walking directly into the school.
• Education: University wings now give the proper bonus.
• Recycling: Fix for the Recycling Center where it would sometimes stop working, recycling services will visit other cities.
• Air pollution: Fixed issue where air pollution would appear to come from nowhere. Fix issues where your regional air pollution would be reflected back into your box for a double penalty.
• Fire Service: Fire Trucks don’t clump, dispatch to fires more efficiently.
• Water: Water pumps are now capable of pumping water from rivers at a larger radius so they can take better advantage of the water table in a city.
• Disasters: Cooldown for random disasters: Some players were getting hit too frequently with random disasters, this introduces a cooldown where no random disasters will occur.
• Trade: Fix for trade ports that suddenly stop shipping.
• Transit: Street Cars and Buses go to high volume stops first.
• Transit: A city with residents and public transit will now provide the accurate amount of workers and shoppers to its neighbors.
• Transit: A transit vehicle stuck in a pick-up or drop off loop will now go back to a garage instead of trying to pick up more people.
- Transit vehicles should recover automatically after the update. If players want to force the recovery, turn off the stops that are having looping issues, wait a few game hours, then turn them back on.
• Transit: Neighbors buses will now come in lower numbers into the city and do a better job at picking up local passengers first.
• Residential Tuning: Residential-only cities have failure state.
- Buildings are prevented from going up in density when they don’t have power or water.
- The amount of happiness gained from low taxes, police, fire, and health outreach has been lowered.
- Fixed some cases where buildings would not go abandoned when they should have.
- Higher density residential buildings are no longer blocked from going abandoned due to not having enough money.
- Happiness from low taxes does not double up every time it is given.
- Losing happiness due to not having a job is more impactful.
• Budgets: Fixed bug that prevented systems like fire, abandonment, garbage, and sewage from turning on when they were supposed to.
• Audio: Fixes issue where audio will stop working after creating a large city or where phantom audio sounds play in a city.
• Demolish: Fixes issue that occurred when players demolished buildings that had service vehicles, delivery vehicles, or agents out in the city or region. Previously, the agents would be in a state of limbo and would not recover when new buildings of that type were placed. This will no longer happen.
http://forum.ea.com/eaforum/posts/list/9453148.page
• Mayors Mansion: Mayors will now drive their fancy cars to work. Mayors will take their helicopter, limo, or sports car if the modules are present.
• HUD: Now color-corrects when in a colorblind mode.
• Data map: Data maps show the filtered color when a color filter is enabled (unless in a colorblind mode)
Fixes and Updates
• Cities not Processing: Mitigates some of the issues that were causing cities not to process. We are continuing to work on and improve this issue.
• Region Filters: Now sorts regions with available cities to the top
• Invitations: Invitations to join a region should be sent and received more quickly.
• Tourism: Fixes for unexplained fluctuation of tourists. Tourists more smartly counted on transit.
- Cruise ships are now more effective at bringing medium and high wealth tourists in coastal cities.
- New tourists will now decide to come into a city once leaving tourists reach train stations, bus depots, or cruise ship docs instead of waiting for those tourists to go out to the region first.
- This change will reduce the downtime of tourist buildings.
• Casinos: Casinos tuned so that Gambling will be a more profitable specialty. Players can bulldoze and replace existing casinos to see effects of tuning.
- The larger casinos now invite more tourists into the city which helps keep them full.
- Note that existing casinos will need to be replaced to take advantage of this change.
• More Casinos: Raised module limit on Sci-Fi and Sleek Casinos to 6 modules.
• Region Play: Cash gifts can now be received in a bankrupt city.
• Education: Fixed school buses getting stuck at the high school. Existing Schools will fix themselves.
• Education: Fixed school buses picking up students at neighboring cities that didn’t have school bus stops.
• Education: Fix to more accurately track regional student population.
• Education: Fix where kids leaving the school bus stop would teleport to the nearest pedestrian path instead of walking directly into the school.
• Education: University wings now give the proper bonus.
• Recycling: Fix for the Recycling Center where it would sometimes stop working, recycling services will visit other cities.
• Air pollution: Fixed issue where air pollution would appear to come from nowhere. Fix issues where your regional air pollution would be reflected back into your box for a double penalty.
• Fire Service: Fire Trucks don’t clump, dispatch to fires more efficiently.
• Water: Water pumps are now capable of pumping water from rivers at a larger radius so they can take better advantage of the water table in a city.
• Disasters: Cooldown for random disasters: Some players were getting hit too frequently with random disasters, this introduces a cooldown where no random disasters will occur.
• Trade: Fix for trade ports that suddenly stop shipping.
• Transit: Street Cars and Buses go to high volume stops first.
• Transit: A city with residents and public transit will now provide the accurate amount of workers and shoppers to its neighbors.
• Transit: A transit vehicle stuck in a pick-up or drop off loop will now go back to a garage instead of trying to pick up more people.
- Transit vehicles should recover automatically after the update. If players want to force the recovery, turn off the stops that are having looping issues, wait a few game hours, then turn them back on.
• Transit: Neighbors buses will now come in lower numbers into the city and do a better job at picking up local passengers first.
• Residential Tuning: Residential-only cities have failure state.
- Buildings are prevented from going up in density when they don’t have power or water.
- The amount of happiness gained from low taxes, police, fire, and health outreach has been lowered.
- Fixed some cases where buildings would not go abandoned when they should have.
- Higher density residential buildings are no longer blocked from going abandoned due to not having enough money.
- Happiness from low taxes does not double up every time it is given.
- Losing happiness due to not having a job is more impactful.
• Budgets: Fixed bug that prevented systems like fire, abandonment, garbage, and sewage from turning on when they were supposed to.
• Audio: Fixes issue where audio will stop working after creating a large city or where phantom audio sounds play in a city.
• Demolish: Fixes issue that occurred when players demolished buildings that had service vehicles, delivery vehicles, or agents out in the city or region. Previously, the agents would be in a state of limbo and would not recover when new buildings of that type were placed. This will no longer happen.
http://forum.ea.com/eaforum/posts/list/9453148.page
Saturday, 26 January 2013
EA's Origin for Mac in Alpha & Sim City
So I got through an e-mail i've wanted for a while now. My Sim City beta key!! Having recently switched to Mac and wanted the best experience for the hardware I thought i'd opt to see if it was available through Origin for Mac. A few minutes in and to my dismay I couldn't find the download a Mac client. A quick google search later and it was revealed to be available for Mac as an alpha release.
Good to know they have a client as Sim City will be out on Mac.
Sadly once I got into the client and entered my key it was only for a Windows US version so i'll be switching over to bootcamped Windows anyway. Worth a try though...
http://store.origin.com/store/eaemea/en_GB/html/originweb/demos/pbPage.demos-en_GB
Good to know they have a client as Sim City will be out on Mac.
Sadly once I got into the client and entered my key it was only for a Windows US version so i'll be switching over to bootcamped Windows anyway. Worth a try though...
http://store.origin.com/store/eaemea/en_GB/html/originweb/demos/pbPage.demos-en_GB
Tuesday, 20 November 2012
EE launches its 4G SIM-only plans- The Inquirer
Its like buying a sports car and being told your only allowed to go 40mph and for only 100 miles....
EE launches its 4G SIM-only plans- The Inquirer
Saturday, 10 November 2012
I've bought a Lumia 920 Red
OK so I got it and its pretty awesome!
There are a few apps which need to be ported from windows phone 7 such as The harvest and Endomondo sports tracker which I miss but apart from that most stuff is there!
Virgin (on the T mobile network in the UK) gave me a bit of trouble as their sim only rolling contracts don't have micro-sims yet so I had to get creative with a pair of scissors. It all turned out fine.
Virign Mobiles customer services could do with a bit of improving compared to Tesco mobile though. They had a system crash the first time I called which wasn't a good impression for someone porting in. Luckily the port went fine.
The only thing I haven't figured out yet is the NFC payments. I think this is more down to my card than the phone.
Here is a review: http://www.wpcentral.com/nokia-lumia-920-review
There are a few apps which need to be ported from windows phone 7 such as The harvest and Endomondo sports tracker which I miss but apart from that most stuff is there!
Virgin (on the T mobile network in the UK) gave me a bit of trouble as their sim only rolling contracts don't have micro-sims yet so I had to get creative with a pair of scissors. It all turned out fine.
Virign Mobiles customer services could do with a bit of improving compared to Tesco mobile though. They had a system crash the first time I called which wasn't a good impression for someone porting in. Luckily the port went fine.
The only thing I haven't figured out yet is the NFC payments. I think this is more down to my card than the phone.
Here is a review: http://www.wpcentral.com/nokia-lumia-920-review
Subscribe to:
Posts (Atom)